Okay, so get this. “Teenage Mutant Ninja Turtles: Empire City”? Yep, they just dropped a sneak peek of their parkour antics on Quest 3. I mean, if you don’t know, this game is like a wild ride — Cortopia Studios is behind it, and you can run solo or squad up with three pals. Sounds epic, right?
So, this creative dude, Ace St. Germain, shared some cool behind-the-scenes stuff. Honestly, it’s a bit of a trip, like, he’s all about this “anime parkour” vibe. Random tangent: I always thought anime parkour sounded like a fever dream. Anyway, he’s talking about how the game plays after a bug basically turned him into a human rocket, like, launched-off-a-mailbox kind of thing. Hilarious, right? But he’s clear: don’t come expecting real-world parkour. It’s more like your body gets this “auto-tuned” ninja makeover with all the sprinting and jumping. Auto-tune, but make it parkour… if that even makes sense.
Oh! And there’s this whole climbing-dashing-flinging deal. You’re gonna be chucking yourself at stuff — like, lamps and cars become your personal jungle gym. Just vibe with the action and build that momentum! They’re even tossing some ninja gear your way, but they’re keeping those details on the DL for now. Suspense is real.
Inspiration hits from stuff like Ghost of Tsushima. I mean, who wouldn’t want to live a samurai fantasy? The best part? You can be one of the four brothers. Imagine rolling as Leonardo, Raphael, Donatello, or Michelangelo — the whole gang’s here. Oh, and this is the second developer diary from them. Last month, they teased us with concept art. Patience is gonna be key, folks.
Mark your calendars for 2026 because that’s when Teenage Mutant Ninja Turtles: Empire City crashes into Quest and Steam. Honestly, can’t wait to chuck myself off virtual rooftops.