Oh, Lost in Random. 2021 feels ages ago, right? Anyway, it was this wild trip of a game. Not a roguelike, oh no, not even close. But, the team behind that madness? They had this lightbulb moment. Maybe it was one of those late-night epiphanies, or just caffeine-induced genius, but they thought their quirky world and dice-craziness could slide right into that fast-action roguelike dance. Who knew? Martin Storm, the main dude over at Lost in Random: The Eternal Die, spilled the beans over a video call—can you imagine trying to keep a straight face?
So, The Eternal Die… guess what? You’re now wearing the shoes—or maybe crown?—of the villain from the first game, Queen Aleksandra. Dice in hand, ready for chaos. She’s got this talking die buddy, Fortune, and they’re in a pickle, stuck in some mystical, bonkers artifact. Levels shift like nobody’s business. Typical day in Randomland, I guess.
Storm chatted about starting small. “Really, really small,” he said. I mean, you gotta admire that underdog vibe. Roguelite style, more gameplay, combat-heavy. They love their randomness there, apparently. Speaking of inspirations, let me throw Hades in the ring—it’s obvious, he even admitted it. Supergiant Games pretty much rewrote the roguelike books and props to them for it.
And here’s a twist—Stormteller Games, that’s not who made the original. Plot twist alert! But half the team did work on Lost in Random, so the essence is intact, you know? Keeps the weirdness alive.
Oh, future plans? Top secret, hush-hush stuff. Storm dropped this little tease about more content for The Eternal Die at some mystery date. Typical cliffhanger, right?