I was scrolling through Steam the other day—don’t ask why, probably procrastinating—and noticed something. Valve’s tweaked things, and now you can dig around for games based on accessibility features. Kinda cool, right? I mean, not that I needed it, but still.
So, I’m reading this blog post, and Valve’s all proud about how they’re tossing more info our way about what games need in terms of accessibility. You can tweak stuff like gameplay difficulty, adjust text size (big plus if you ask me—eyes aren’t what they used to be), and even get menus that talk to you. Yeah, totally.
Anyway, this info is plastered all over the store pages now. So, they’re saying, “Hey, we’ve got your back!” If you’re hunting for those games with special features, it’s like they’re waving a big flag to catch your eye.
Oh, and guess what? This shift came after they chatted with developers and players who have disabilities. So it’s not just some top-down decision. We’re talking over 5,000 games spilling the beans on their accessibility tricks, and that number’s climbing. Kinda like when you notice the gas prices inching up, but in a good way, you know?
Valve says this info just pops up all over the store, so now, finding that game with the perfect accessibility feature is less like finding a needle in a haystack. Which, by the way, I’ve never actually tried. Sounds messy.