Man, where do I even start? Okay, let’s just dive right in. So there’s this game, First Berserker: Khazan. I remember it coming out in March 2025, and people seemed to dig it — like, solid response and all. Now, here we are in June, and the devs — Neople, I think? — are shaking things up again. I can’t keep up sometimes.
Anyway, the June update’s all about messing with, or I mean, reworking the difficulty. They’re renaming “Easy” to “Normal.” Like, does this mean what I think it means? It’s now like the default mode. Meanwhile, the old “Normal” becomes “Challenge.” Phew, that name definitely has a vibe to it. And hey, they’re adding two new modes: “Beginner” for easy-peasy intro vibes, and then the “Hardcore” mode. Oh boy, “Hardcore” sounds like it’s not here to play.
I heard they’re taking out stuff like the enemy health bars in Hardcore. That’s just… I don’t know, sounds oddly thrilling and terrifying? Plus, they’re adding this Combo tab thingy to help us with moves. About time, right?
But wait, there’s more! They’re blessing us with quality-of-life goodness. Skill presets, gear presets, you name it. Like, inventory management freaks are probably rejoicing right now. And storage is getting a wild boost from 100 to 500 slots. Thank the gaming gods!
Let’s not forget those boosts in drop rates. More crafting materials from main bosses? Yes, please. But the online demo? It’s going offline for a bit. Guess things are just too different now or something, who knows?
And there you go. That’s pretty much what’s happening. Exciting times, huh?