Oh man, I dove headfirst into this World War Z VR thing on the Quest. First time trying something from that zombie saga in VR—totally different ball game, right? It’s got zombies, like tons of them swarming at you. How’s it even manage 200 on screen? Wildest thing ever, at least for VR. Went in with one big Q: is more always better? Let’s wander through my scattered thoughts on that.
So, here’s the lazy Sunday math of zombie games: few zombies? Scarier because, y’know, each one’s a powerhouse. But in this game, nah, flip that script. One or two zombies? More like pesky flies. But those mobs—yeah, that’s where the heart’s doing the cha-cha. VR’s version of massive, I guess.
Think about it: you’re lounging in-game, swatting at these loners with your rifle. Ammo’s your buddy. Spray and pray while you’re literally encircled by the dead, and still manage to live? Weirdly thrilling. Anyway, the whole Tokyo vibe I played was new. But really, going mano-a-mano with these creatures? Felt like I was in this old martial arts movie where villains politely line up to get thrashed. no joke. And these zombies? They respect the line, up to the point they don’t.
Enter the special guests — zombie variation, right? Gas-throwers, screamers, exploding dudes. Sometimes you get this red-tinged walker, and you know that’s going to mix things up. Keeps the monotony from settling. This one time, I found myself mimicking a martial arts master surrounded by a synchronized dance of the undead. Surreal.
Oh, where was I? Ah yes, my “helpful” AI buddies. More like useless sidekicks. Found myself in an arena, trying to weave my way to some precious resources, while these guys just stood there, positioned in the wrong corner, doing… well, not much of anything. A good distraction at best, I figured they were like NPCs that forgot their lines.
Quirky bit though, towards the level’s end in Tokyo, I had these cool tasks… kinda like DIY bombs. Rotate, shake, place—like a crafty bomb maker on Pinterest’s front page. That was a twist I didn’t see coming. Who knew I’d be geeking out over fake bomb assembly. Also stumbled upon some gun placement machine doohickeys—talk about treasure hunts.
In short, by the end, those gameplay layers? Totally dug them. I wasn’t expecting the game to surprise me like it did, honestly. Kept my fingers itching to play on. To sum it up, the Tokyo leg left a weirdly satisfying tick in my gamer’s heart.
But wait, full scoop’s coming when World War Z VR drops on August 12. Expect more rambling from me then. If you’re on the fence or just kinda curious, you can pre-order it on the Horizon or Steam, tagged at 20 bucks. Till then, happy zombie slaying or, at least, productively waiting.