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So, the Nintendo Switch 2 is causing some head-scratching moments for game developers. I mean, seriously, even the tech wizards behind Donkey Kong Bananza are feeling the pinch. Kazuya Takahashi—bigwig for the game—spilled the beans in Spain’s La Vanguardia. Something about the 3D voxel technology being heavy on the system. No idea why, but this feels like a big deal since it’s a flagship game. Takahashi said they chose fun over flawless performance. Ha, priorities!
Moving on—oh wait, did you see the trailer? Nintendo dropped this eye-candy thing for Switch 2 and it was just bonkers. The game was originally meant for the old Switch but ditching that was probably a smart move. Think Donkey Kong 64 vibes but on steroids. The game lets you smash and break everything. You can literally smash through walls or dig tunnels using DK’s fists. Fun? Yes! But it’s demanding, hence the Switch 2 switch—if that makes sense.
La Vanguardia folks poked Takahashi about possible frame drops. I mean, who wouldn’t? His answer: apparently, they use frame drops intentionally? Like hit stops or slow motion to highlight impacts. Not sure how I feel about that. It’s like they know performance might take a nosedive. But hey, apparently, it still plays smoothly? Well, mostly.
So here we are, possibly dealing with some stutters on Switch 2. Nintendo knows this might bug players—who doesn’t hate sudden frame hiccups, right? Though, fingers crossed, updates might smooth everything out over time. Maybe they’ll just crank up the DLSS?
By the way, voxel tech in gaming ain’t new. It was kicking around PCs in the early ’90s! Remember Comanche: Maximum Overkill? That engine was written in assembly—just wild. I miss those days.
Anyway, Donkey Kong Bananza is dropping this Thursday, July 17. Just hope it lives up to all this hullabaloo. Oh, and keep up with us for more tech tangents. Follow Tom’s Hardware on Google News for all things geeky.