Alright, so you know how Call of Duty: Warzone has those updates every so often that kinda spice things up or, like, fix things? Remember that May 13 update? Yeah, that one. Turns out, they decided to stretch the whole High Art event — yup, more time to grab those juicy rewards. I mean, who doesn’t love a little more gaming, right?
Anyway, so with this update, they also tinkered with some technical stuff. There was this glitch — aiming speeds got wonky when you were crouching. You ever try ducking and feeling like you’re knee-deep in mud? Yeah, rough. Good thing they sorted that out… finally. Oh, and some ranked play settings got switched up too. Like, Fire Sale’s been swapped out for Restock in circle 3. Makes sense? No? Well, I’ll pretend to get it.
Now, speaking of bugs — there was this whole thing where revive times took ages, like, longer than waiting in line for a coffee on a Monday morning. That’s fixed now. Also, ever had your operator just scream out commands without a pause? Apparently, they tackled that too. Wild.
The whole Season 3 Reloaded thing kicked off earlier in May. Well, surprise! There’s a snazzy new train station you can explore and motorbikes zooming around. And how could I forget — High Value Loot Zones! Fancy names for fancy stuff. Plus, some new contracts that, honestly, I’m still wrapping my head around.
And here’s a shoutout to the weird stuff, because there was this bug in the Gulag — zombies attacking players. Yeah, you read that right. Zombies. Anyway — or was it something else — the update notes chalk this all up to software sorcery. Classic.
In other randomness, they messed with the Prestige menu, big whoop, right? But hey, if you’re a Prestige fan, at least now you can toggle that “How Prestige Works” button. Now if only life had that kind of explanation button, hmm?
There you go, the May 13 saga of gaming fixes, extensions, and zombie invasions. Dive in, grab those rewards, and maybe dodge a bug or two. Or don’t. Who am I to tell you how to live your virtual life?