Alright, so there’s this game called Oirbo, and it’s like nothing you’ve ever seen—or maybe everything you’ve ever seen, I don’t know. Imagine a Metroidvania without a hint of text. Yep, you heard that right. We’re talking about pure, unadulterated exploration with a robot buddy, Oirbo, through a spaceship that’s, shall we say, a little haywire. Robots everywhere, lasers too—fun stuff, if you’re into that sort of chaos.
The spaceship isn’t your ordinary hunk of metal. It’s got five distinct places, like a bad sci-fi movie set, with wacky contraptions, oddball enemies, and puzzles that’ll make you scratch your head and go, “Did I just see that right?” And you know what? Even the areas you think you can’t reach are somehow within grasp once you snag the right power-up or hit the right condition. It’s like one of those magic eye books from the ’90s—just look hard enough, and you’ll see it!
When they were dreaming up Oirbo, the creators—just two people, if you can believe it—decided to give players the freedom to explore as much as possible. They were super into this idea of not trapping players, which sounds nice for a change, doesn’t it? Basically, after the first boss is toast, the whole ship opens up, and it’s up to you to figure out where to go next. Kind of like life, I guess—minus the boss fights and space lasers.
And about the whole “no text” thing—it’s wild. They went full-on with visual cues and emoji-like symbols. I guess it’s what you’d get if hieroglyphics and modern emojis had a baby.
Moving on, the map in this game is like your best friend. Seriously, it’ll show pins for stuff you’ve missed, and if you’re really lucky, it hints at places you haven’t even peeked into yet. And they let you put your own pins, too! Just like sticking notes around the house when you can’t remember where you left things. Very human of them, don’t you think?
Despite all these interstellar obstacles, if you keep at it, you’ll find most challenges are beatable, even if at first, they seem impossible. Nothing’s really ever impossible, right? Well, except maybe folding a piece of paper more than seven times. Anyway, unlocking more power-ups makes conquering these hurdles easier, so maybe don’t stress too much.
Oh, and one last thing—there’s a lot of chances to backtrack, which is a big deal in these kinds of games. It might sound trivial, but it’s crucial for keeping the flow and preventing you from banging your head on the space desk.
The developers poured their heart and soul into this little game. Maybe that’s why it feels sorta alive in its quirky, voiceless way. If you dive into this adventure, hope you love it just like the team loved making it. Enjoy, explore, and remember—robots aren’t just scary, they can be fun too.