Alright, let’s dive into this chaos of thoughts:
So, “Maliki – Poison of the Past.” Where to even begin? I mean, they sell it as merging turn-based combat, time manipulation, and town management. Sounds like a wild ride, right? But, here’s the kicker — it sometimes feels like it doesn’t really know what it’s aiming for. It’s like those mixtapes from the ’90s. You loved them, but boy, they were all over the place.
Anyway, it’s kind of an RPG at heart. I swear, those bits are the real MVPs of the whole deal. But then, oh man, the town management thing? It’s there, loud and proud. Seriously, you spend as much time growing veggies and finding new nooks as you do anything else. Not that it’s bad – who doesn’t want to discover new land? But sometimes, it feels like I’m playing a whole different game. And you know what? Grass cutting and rock smashing just brings back memories of other games. Cozy? Maybe? But those puzzles, sheesh, they had me grinding my teeth.
The story’s got its pros, no doubt — cool animations and all. Yet, I found myself describing characters by their hair more than anything else. They’re quirky mane-wise, I’ll give them that. Maliki’s stuck in Domaine, and the rest, well, they felt a bit gimmicky to me. Maybe it’s because I missed the webcomic train, who knows.
But here’s where it gets fun – time travel! I mean, you’re hopping through decades like it’s the most normal thing ever. It’s not the usual medieval armor and dragons — nah, you’re dodging tourists in the ’00s and farming in the ’80s. And those enemies? We’re talking creatures, people, and stuff. Literally, stuff. Poison parasites or whatever.
But let’s not sugarcoat it — mazes. So many mazes. Even the characters groan about them. They’re just puzzles in disguise. Sure, the first couple of cracks at them are amusing, but the thrill doesn’t last. Trust me on that. It’s like they’re mocking us, huh?
And speaking of saving graces, let’s talk soundtracks. Seriously, the music? It’s like somebody sprinkled a bit of Zelda magic in there. Can’t go wrong with that. You can tweak the volumes, by the way, which is neat if you’re picky (like me).
Now, don’t get me started on the glitches. It’s like playing tag with gremlins. Your character’s supposed to pull off some cool moves, but nope, random times only. Trust issues? You bet. And bugs? Plentiful. I kid you not, I spent quite a bit resetting because things froze or just didn’t click. And some mechanics? No clue what they were aiming for. Maps would’ve been handy. Ever played an old RPG? They had maps! How’s this one missing it? It’s like baking a cake without flour.
In conclusion, or not really, this game is a rollercoaster with a few sudden stops. The music’s a plus, sure, but there’s work to be done. Loads of potential is lurking here, just waiting for a little TLC and maybe a giant bug spray can. Give it a patch, and it could be something special. If you like a mix of wonder and head-scratching moments, maybe take the plunge. Or maybe wait for an update. Your call.