Wooster Games, right? So, they just dropped some news that their free Quest game, Animal Company, snagged over a million monthly players. Crazy, huh? It’s climbing up the charts faster than I can keep track, landing as the fifth highest-grossing Quest game ever. And it’s been, what, a year?
The game mixes Gorilla Tag’s wild arm-swinging moves with the spooky fun of Lethal Company. It’s like — who would’ve thought that mix would be a hit? But apparently, players love it. I mean, horror and mystery sprinkled with a dose of chaos? Sign me up.
For months, I’ve been watching Animal Company knocking heads with big names like Yeeps 2.0, Beat Saber, and Gorilla Tag. They’ve been switching spots like it’s a playground fight for the title of Quest’s top-earning game. Who would’ve predicted that?
Wooster had a chat with Meta (which maybe I’ll read someday) and said they held off on making money at first. Didn’t start cashing in until three months after launch when folks were really getting into it.
Get this — the game clocked an average of 100 minutes a day of playtime. Wild, right? Plus, people kept coming back, with 45% sticking around for nearly a month and a billion views on TikTok. A billion! Like, how does anything go viral like that?
Wooster says they’ve seen a 9x leap in paying players in just six months. And somehow they’ve moved up to the fifth highest in lifetime earnings on Quest. No biggie, I guess.
Apparently, back when I was still figuring out my New Year’s resolutions, Animal Company was jumping from 145K to half a million daily players between Christmas and March 2025. Imagine that spike!
Anyway — wait, where was I? If you’re curious how all this started from some game jam to now, you might wanna check out their interview and whatever other stuff they’ve got linked. I still need to watch the video myself!