Available on platforms such as PS5, Xbox Series X/S, and PC, Wanderstop has intrigued me right from the start. The game, described as exploring themes of “change and tea” on its Steam page, is Ivy Road’s debut, spearheaded by the creative mind of Davey Wreden. Wreden is well-known for crafting unique experiences with titles like The Stanley Parable and The Beginner’s Guide, which stand out for their original concepts and dedication to unique narratives. At first glance, Wanderstop comes across as your typical “cozy game” centered around a serene task—running a tea shop. But given Wreden’s track record, I’m bracing for unexpected twists. I’m looking forward to moments of surprise that challenge what I thought I knew about the game.
Another reason for my excitement stems from the game’s mixed reviews. While I haven’t delved deep into them yet (mainly to keep my own expectations unspoiled), I’ve noticed a variety of opinions—from reserved approval to ecstatic praise. This range in critical responses intrigues me because it suggests the game is doing something bold or unconventional. In a field where mainstream game criticism often aligns too neatly, a spectrum of opinions typically signals a title that’s daring to be different.
Whether or not I end up loving Wanderstop remains to be seen. What’s certain is that the game seems poised to offer something fresh, even if it means it might stumble in its ambition. I genuinely prefer a game that risks standing out over one that feels safe and formulaic. So, this weekend, I plan to immerse myself in Wanderstop, eager to discover where it will take me. Right now, though, there’s a sense of thrill in this anticipatory moment—standing at the edge, ready to dive into an experience I can’t yet foresee. — Carolyn Petit