Alright, so, two days ago—wait, was it really two days? Time kinda blurs, doesn’t it? Anyway, I finally got to chill with Philip Rosedale. You know, the guy who kicked off Second Life? He’s back as CTO at Linden Lab now, which is like the OG metaverse spot, if you asked me years back.
Honestly, sitting down with Philip? Total highlight. He’s this friendly whirlwind of ideas. Like, how does a person even keep that many thoughts in their head? It’s wild. But it’s kinda awesome. Chatting with someone who’s got that much brainpower is always a trip.
So, the convo was going so well, I figured, why not? Let’s get a public interview rolling. No script, just raw dialogue. I had, like, 10 minutes before he jetted off to his next gig. We bounced around topics—VR, AI, the whole metaverse buzzword thing. Oh, and he’s convinced tech ain’t ready for the mainstream metaverse yet. Says we gotta target the crazies—I mean, innovators—first. Makes sense, right? Like, why VRChat’s doing better than Horizon Worlds.
Anyway—oh, before I forget—there’s a video, and it’s smack below in this post. You can peep my excitement, for real. Let’s dive in!
Interview with Philip Rosedale
Tony: Hey folks! Here with the one and only, Philip Rosedale.
Philip: Hey there! Good to be here.
Tony: So, yeah, I’m buzzing to be at Second Life HQ. Finally made it here! Philip, let’s talk about this whole "Metaverse" thing. Are people over it? Like, is it yesterday’s trend?
Philip: Nope, still kicking. Millions are in these virtual hangouts daily. Second Life, VRChat, tons more. But yeah, hasn’t gone mainstream. Yet. It’s fun, but niche right now. Oh, and those VR headsets? Not cutting it. Don’t feel lifelike enough.
Tony: Ugh, true. Creators need better gear. We, the little fish, what’s our role? How can we make waves?
Philip: Creativity’s where it’s at! The oddball stuff sticks. Think Second Life’s success—it’s a canvas for wild art and quirky events. Business meetings? Meh. Not there yet. Keep pushing unique experiences!
Tony: Gotcha. Speaking of creative spaces, mixed reality—any thoughts on social interactions there?
Philip: Mixed reality’s tricky. Can’t block your view or it’s like playing poker while blind. We need more intuitive gear that respects personal space—super critical for privacy. Devices are like, "Hey, here’s your location," and that’s a big privacy yikes. Developers need to get this balance right, pronto.
Tony: Quick one before we wrap. AI friends—yay or nay?
Philip: Tread lightly. AI replacing human bonds is shaky ground. Sure, AI could help us connect better, but not with a virtual substitute. This could spiral into ethical chaos, businesses jumping on AI partners instead of genuine human connection. We gotta focus on ethical choices here.
Tony: And before we sign off—any last words of wisdom?
Philip: Sure! Let AI boost avatars. Make them feel alive. It’s about nailing the human movements. Hack on that as an innovator. I’m jazzed about AI making avatars look more, well, us. We’re on the brink of something big, if we get it right.
Tony: I’m in awe. Thanks, Philip, for being such a legend. And to everyone reading—catch you next time!
Philip: Take care, everyone! It’s been a blast.
And there you have it, folks! What a ride.