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So, let’s dive right in—Nintendo Switch 2 and this fancy Nvidia DLSS thing everyone’s buzzing about. Honestly, Nvidia’s upscaling tech, DLSS, feels (and this might sound exaggerated) like the superhero cape for consoles with not-so-superpowered graphics engines. You know what I mean? Especially for the Switch 2, where bang-for-your-buck is the name of the game.
Yet, funny thing (or not), it’s not like every game developer is jumping on the DLSS bandwagon. Nope. Case in point: Nintendo’s own shiny star, Donkey Kong Bananza, decided to skip it. Why? Beats me. Some clever folks at Digital Foundry dug into this, peeling back the layers—or bananas?—and found DLSS missing.
Okay, sidebar: this YouTube thing they did was pretty neat. Just looking at those game graphics, minus the DLSS—crazy, right? I mean, who skips a good tech upgrade?
Getting back on track (if I can remember where I was), there’s chatter about some performance hiccups. Apparently, the Switch 2 developers are signaling red flags—performance might stutter a bit in Donkey Kong Bananza. Maybe it’s because the game’s been cooking for years, like an old recipe, not updated for the new stuff. But hey, it still pops with solid visuals thanks to AMD’s thingamajig, FidelityFX Super Resolution (FSR 1) and that SMAA magic, which smooths out the jaggies.
Then there’s Mario Kart World. You’d think Nintendo’s golden child would flaunt DLSS like a red shell. Nope, nada. Oh, and let’s not even start on HDR—heard it was a flop. Sad but true.
Maybe the developers were busy, or maybe there’s a grand mystery. Who knows? All eyes on Metroid Prime 4: Beyond, though. Will it ride the DLSS train? No crystal ball here, so your guess is as good as mine.
Oh, and before I forget—stay tuned to Tom’s Hardware on Google News if you’re into getting the latest gaming gossip straight to your digital doorstep. Works like magic. Sort of.